This update is about reading the fight. Following a shot, knowing which guns are ready and finding your way through the lagoon should take less guesswork. Here is the latest pass, with fresh captures from the development project.

A proper pair at the bow

The Courier, Brigantine and Galleon now carry paired ornate bow swivels. Both fire together and share a reload. Their barrels and muzzle positions have been aligned, with the Courier’s overlapping decorative rope coil cleared out.

The Galleon foredeck with two brass bow swivel guns beside the bowsprit.
The Galleon’s bow pair. Actual in-engine assembly review.

Follow the shot

Cannonballs now travel at 723 mph, down from 1,023. They keep their intended range but spend a little longer in flight. White smoke trails make the shot easier to follow and linger briefly after impact.

Hull hits combine a blast with timber bursts and varied wood-crash sounds. Incoming shots have a nearby whistle, and normal and critical hits have different confirmation sounds. Rear-quarter side hits now qualify for the stern rake bonus, adding 15% damage.

The aiming guide turns red while the selected guns are unavailable. Reload arcs are slightly thicker, too. Impact artwork and the sound mix still need more time in a real firefight.

A quieter moment to repair

Hold R when you are clear of combat to put the crew to work. Cannons stay silent while repairs are underway. Existing custom key bindings still work.

The chart now uses parchment land, pencil-like contours and muted blue water. It has also been rebuilt to match the latest island layout.

A Courier repairs in the lagoon, with the crew repairing indicator and updated parchment minimap visible.
Held repair and the refreshed chart, captured during a gameplay check.

The coast follows the map

Shoreline coverage has been rebuilt around the latest island changes, including the reopened channel. Moving foam follows the beaches and rocks.

We also fixed a duplicate water surface that could appear when entering Play mode. The shoreline pass has been checked in motion, not just in a still image.

A few useful ability changes

Davy Jones’ Curse keeps its skulls until they strike instead of losing them to a timer. Each skull moves a little differently as it circles the ship.

Phantom Dive’s destination marker moves twice as fast. You can also keep steering while choosing a target from the orbital view.